cs.CV

3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction

arXiv:2603.19682v2 Announce Type: replace
Abstract: Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering quality or speed, …