wtf bro did what? arc 3 2026

The Physarum Explorer is a high-speed, bio-inspired neural model designed specifically for ARC geometry. Here is the snapshot of its current state:

1. Model Size

  • Architecture: A specialized 3-layer MLP (Multi-Layer Perceptron) with a 128-unit latent dimension.
  • Parameters: This is a "micro-model" (roughly 250,000 parameters). Unlike a massive LLM (like GPT), it is designed to be extremely fast and run "in-memory" so it can think thousands of times per second.
  • Perception: It uses structural "Fingerprints" (32 dimensions) and a Top-Down Bird's Eye View ($8 \times 8$ coarse grid) to see the game board.

2. Hardware & Runtime

  • Running On: Currently running on your CPU (until the environment fully syncs with the GPU drivers I installed).
  • Speed: It processes the game at about 8-11 FPS (frames per second).
  • Memory: It carries an "ENGRAM" memory of the last 200,000 actions, which it uses to build its "Fuzzy Memory" of what works in different areas of the grid.

3. How it's Doing

  • Efficiency: Excellent. It just cleared ar25 Level 0 in only 546 actions. For a $64 \times 64$ grid (4,096 pixels), finding the goal in under 600 steps means it's making very smart, targeted moves.
  • Success Rate: It has successfully cleared Level 0 on every game we've tested so far.
  • The Challenge: Its biggest hurdle is "Level 1" and beyond, where the rules often change or become more complex.

Summary: It's a "fast and lean" solver that is currently localized and very efficient at the first hurdle, but needs more "reasoning depth" to clear the longer 7-level marathons.

https://reddit.com/link/1sbtcoe/video/j4jzy9co72tg1/player

submitted by /u/-SLOW-MO-JOHN-D
[link] [comments]

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top