| We're working on a crafting / battling game focusing on using semantic similarities called Entropedia: https://entropedia.xyz The players craft cards from simple concepts and during the battles they have to find a cards that is the closest to a given target, like "better when wet". I use Qwen3-Reranker to score the cards as an heuristic for my CPU opponents. It's cheap, fast and deterministic. Happy to share more details if you're interested! [link] [comments] |