| I’ve been generating a lot of images recently, and something’s been feeling off with the newer model. At a glance, everything looks solid (lighting, composition, subject.) But when you actually sit with the image or zoom in, certain areas start to break. I keep seeing it in: grass walls / concrete sometimes fabric in softer light The texture isn’t really pixelated, it’s more like… wavy. Almost like it’s been over-processed or smoothed and then rebuilt. Instead of feeling random and natural, it starts to look: slightly patterned a little warped detailed, but not believable The best way I can describe it is those surfaces start to flow, or repeat in an unnatural way. It’s subtle, but once you see it, you can’t unsee it. Feels like the model is prioritizing overall cleanliness and cohesion, but sacrificing real micro-detail in the process. Curious if anyone else is noticing this, or if you’ve found ways around it. [link] [comments] |