Local GLM 5.1 – Parkour!

Local GLM 5.1 - Parkour!

Some more 'sloptuber' content for those who are enjoying it :)

Model: unsloth glm 5.1 @ IQ2_XXS UD

Prompt 1:

Task: in a single web page, build a city based parkour game. wsad controls, moving player aligned with current camera direction. Player should have arms and legs. Arrow keys to look around. Player should be able to tic-tac off walls, and press e to grab onto ledges. Shift to sprint. There should be accessible features at various heights to jump on and explore. Forward is (1,0,0) 

I included the 'forward' direction here, because basically every attempt was using (-1,0,0) as forward, which is not correct for three.js world space

After this first prompt, GLM proceeded to think for 32k tokens, output a full code block in its thinking, and continue overthinking. This overthinking behaviour seems way more common on heavily quantised models.

I copied the code block, tested it, and gave some further feedback in a fresh session:

Prompt 2:

I have some feedback the player’s arms are on the front/back, rather than the sides! could you please swap the direction of left/right strafing also please swap the left/right camera rotation the lighting is incredibly dark - could you add more lights please? and maybe add more artistic variety in the city, like trees and other things? 

Now, I could have also asked it to fix the arm/leg swing direction here, but I thought the results were a good mix of amazing + ridiculous, and show what kind of initial results you're currently likely to get when asking any LLM for 3D outputs.

I've been trying this prompt out with Minimax M2.7 too, but it really struggles with the relatively complex collision mechanics that are required for this. GLM will produce something workable most of the time.

submitted by /u/-dysangel-
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