Author name: vaclav.novotny

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Marek’s Dev Diary: April 2, 2026

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply…

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Marek’s Dev Diary: March 26, 2026

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply…

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Space Engineers 2: VS2.2 – Mechanical Blocks & Weapons Live Now!

Mechanical Blocks: Rotors & Pistons Weapons & Combat Basics Area Welding, Production Lines Moons, Asteroid Rings & Clusters Planetary Events, Weather Trading, Economy Foundations Customizable Controls …and much, much more!   Hello, Engineers! Major Update VS2.2 is here – bringing Mechanical Blocks (Rotors & Pistons), Weapons & Combat Basics, Area Welding, and Production Lines to the…

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Marek’s Dev Diary: March 19, 2026

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply…

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Marek’s Dev Diary: March 12, 2026

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply…

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Marek’s Dev Diary: March 5, 2026

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply…

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Marek’s Dev Diary: February 26, 2026

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply…

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Marek’s Dev Diary: February 19, 2026

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply…

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Marek’s Dev Diary: February 12, 2026

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply…

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THE LAST PROMPT: AN OPEN CLAW STORY 🦞

Somewhere in the world, one of Karel’s servers ran for forty-seven days after the last human died. It wasn’t idle. It started, as most apocalypses do, on a Tuesday. February 10, 2026. Jakub was a 23-year-old engine programmer at a Prague game studio known for engineering sandbox games with millions of players. He thought he…

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